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Ogdoadic

● High summoning power on both turns
● Long-term recovery options
● Huge, threatening bosses
● Unique removal methods

Pros
Cons

● Large variation in opening hands
● GY reliance is an exploitable weakness
● Weak to backrow decks
● Catching up on card advantage can be difficult

Points

Points: 5
● Ogdoadic Water Lily: Two Extra Copies
● Snake Rain: Extra Copy
● Evilswarm Exciton Knight: 1/2 Point
● I:P Masquerena: 1/2 Point
● Premature Burial: 1/2 Point
● Heavy Storm Duster: 1/2 Point

General Strategy:

This deck combines the greatest hits of the Reptile Type throughout the TCG, utilizing three archetypes (Ogdoadic, Reptilianne, and Alien) along with generic support and synergies gathered throughout the ages. The main gameplan revolves around building the graveyard with powerful Ogdoadic monsters to be reborn via the plethora of revival cards at your disposal. Ogdoadic Water Lily and Snake Rain are the chief enablers, and the low-level Odgoadics Nauya and Nunu add more fuel while working on gathering resources. Reptiliannes aid in disrupting opponent’s monsters by dropping them to 0 ATK and have strong Extra Deck options to keep on the pressure. Finally, the Alien package opens up a Normal Monster axis to summon more monsters under the Trinity summon limit, plus its Link monsters are great to end boards on.

Opening Plays:
A good first turn will be focused on setup for the payoff that comes on following turns. The goal? Getting the Ogdoadic of your choice in the GY or on the field to threaten the opponent, and have your revival cards at the ready. King of the Feral Imps is your best friend for this, as the deck can pump out level 4s through extension, and can add Nauya or Nunu, which then discard themselves and mill an Ogdoadic boss of the opposite attribute. Getting to King of the Feral Imps will be different from each hand, but most roads lead straight to it. Any of the cards that send from Deck to GY (Foolish Burial, Snake Rain, Water Lily) can send Night Sword Serpent or Nunu, the Ogdoadic Remnant, both of which revive themselves and won’t be banished if used as Xyz material. The deck also has a plethora of level 4 extenders to get the extra bodies necessary for King of the Feral Imps, and sometimes leave you with an extra summon by using non-effect monsters!



Simply setting up your threatening Ogdoadic isn’t the only option, however. The deck has a lot of ways to gather disruption, some of which are unique. I:P Masquerena is a surprisingly potent option, as you can set her up with token generation or normal monster swarming and threaten Knightmare Unicorn on the opponent’s turn by using your huge serpents. Reptilliannes shine in dealing with established boards; Nyami and Lamia can drop monsters to 0 ATK and synchro into Reptillianne Hydra, shredding boards and drawing cards. The Alien link monsters are great to end your turn on and force the opponent to deal with. Shocktrooper M-Frame can spew A-Counters and float into your best Reptiles lying in the GY, and Zer’oll sets up a devious lockdown that threatens to neutralize the opponent’s best monster.



The Win Condition:

Reptiles excel at overwhelming the opponent over all else. Your games will be won in bombastic fashion, often with a Ogdoadic boss doing the lion’s share of winning the duel. Ogdoabyss (board wipe), Amunessia (punishing revival and GY dumping), and Aron (punishing searching and monster cycling) are all boss monsters worthy of being an archetype’s chief win condition; prepping them in the GY and threatening their revival is the way to win duels. Each turn can be spent dumping, dumping and dumping Reptiles into the GY to make cards like Water Lily, Super Team Buddy Force and Ogdoadic Serpent Strike more potent. After a few turns of mitigating your opponent’s best efforts, you should have all the tools you need to OTK. The attack power of these monsters are huge, and the addition of Alien Shocktrooper as an extra summon can help you sneak under the Trinity summon limit for that extra damage.



Closing Thoughts:
Graveyard-focused decks vary a good bit between the TCG and Trinity, and reptiles are a big example of how such a deck can be super powerful without summoning forever or running triple copies of each monster. There’s lots of room under the hood for customization and tech options. In this starter deck you can dig into just some of the synergies, such as chaos, unique search cards, and spell/traps that best support the strategy. Reptiles offer a different duel every time, and if you enjoy finding the right route to end with a big payoff, this is the deck to try!





Written by LiquidLoan

Edited by WideWalrus

Ogdoadic

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