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Pendulum

● Very explosive
● Flexible
● Everything searches everything
Lots of disruption

Pros
Cons

● Vulnerable to traps
● Vulnerable to quick-effect spell and trap removal
● Lacks comeback cards
● Can be difficult to play

Points

Points: 6
● Metalfoes Silverd: Extra Copy
● Metalfoes Steelen: Extra Copy
● Heavymetalfoes Electrumite: One Point
● Performapal Skullcrobat Joker: One Point
● Pot of Greed: One Point
● Evilswarm Exciton Knight: Half Point
● Terraforming: Half Point

General Strategy:
The general playstyle of the deck is summoning a lot of big monsters fast enough to kill the opponent in the least amount of time possible. The deck's first turn usually sets up a big follow-up, while trying to put some disruptive or defensive threat on the field. And If you go second, your goal is to break your opponent's field with powerful tools such as Yosenju Misak and Evilswarm Exciton Knight. Since the deck is very flexible, you can usually switch from your board building plays to board breaking plays with most hands, depending if you go first or second, and you can adapt to your opponent's plays.


Opening Plays:

Your ideal opening is summoning Heavymetalfoes Electrumite with one to two summons left and before the Pendulum Summon. To facilitate this, the deck plays many normal pendulum monsters and cards that get them out, such as Emergency Teleport and Spiral Flame Strike. If you summon Heavymetalfoes Electrumite before your Pendulum Summon, you can use its effect to set up your hand and get one of your disruption pieces into the extra deck to pendulum summon it or add it back. For this, there are 3 options: Any Metal foes name (preferably Bismugear) to get you to a Fusion spell and make Fullmetalfoes Alkahest, Majespecter Fox Kyubi to search a trap, and Zefraniu, Secret of the Yang Zing, which nets you a free pop with Zefra Providence and Zefra War.


If you cannot summon Heavymetalfoes Electrumite before the pendulum summon, the best play, if you can make it, is to go for having Odd-Eyes Arc Pendulum Dragon and Odd-Eyes Pendulum Dragon on your scales with 1 summon left. While this may sound overly specific, it's surprisingly easy to set-up between Heavymetalfoes Electrumite and all of your other searchers, such as Sky Iris, Odd-Eyes Revolution Dragon, Performapal Skullcrobat Joker and Spiral Flame Strike. Once in the end phase, you can use Odd-Eyes Pendulum Dragon for a search, and on resolution Odd-Eyes Arc Pendulum Dragon will activate, summoning Odd-Eyes Persona Dragon from the deck.


Hop Ear Squadron is also a powerful disruption, allowing you to summon Metaphys Horus on your opponent's turn to steal a monster and negate another card. In addition, Spell Power Mastery is a powerful unlimited card, giving consistent access to Servant of Endymion and Magister of Endymion, which allow you to set up a summon of Reflection of Endymion. This card's double bounce stops your opponent's plays while putting a scale back in your hand for next turn, making it one of the deck's key pieces.



Closing Thoughts:

There are a lot of ways to pendulum summon, and while this deck list tries to touch on as many possible ways of playing Pendulum as possible, the deck is so flexible that you could focus on any one specific engine and find success. And you could even play consider additional pendulum engines such as Dinomist or D/D/D! So my most important piece of advice is to try new things. Not everything will work as expected, but there will always be something to explore with Pendulum.



Written by KrasherV

Edited by WideWalrus and Stephen

Decklist by Psionic Brush

Pendulum

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