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Dark Magician

● Snowbally
● Rewarding when mastered
● Good comeback potential

Pros
Cons

● Weak to Spell/Trap removal
● Can brick into unplayable hands
● Dark Magician Girl is required
● Not great into 3k+ beaters

Points

Points: 6
● Dark Magician Girl the Magician's Apprentice: Two Extra Copies
● Future Silence: One Extra Copy
● Shining Sarcophagus: Two Extra Copies
● Magikuriboh: 1/2 Point
● Dark Magician of Destruction: 1/2 Point

General Strategy:

Going first is ideal with this strategy as it is a bit slower on the start and needs to cycle pieces to get things moving. You have access to some powerful setups such as The Dark Magicians with Eternal Soul or drawing 2-4 cards with Soul Servant's GY effect. Just remember that Soul Servant can stack cards from your GY as well! Most of the complexities with the deck come with understanding the limitations of your searchers, loops (like Rod), and establishing proper control via your Continuous Spell/Trap cards. It isn't too unlikely to just win through pure advantage alone.


Opening Plays:

You want to establish your engine ASAP either via Manju/Senju to grab Illusion of Chaos for Magicians' Souls and go into Dark Magician of Destruction for Magikuriboh, Magician's Rod, or Magician's Salvation. Just be sure to send DM/DMG to get them in rotation early and help strengthen plays later down the line. If you happen to have an early Rod and DM/DMG at your disposal, it's perfectly fine to go for a Fusion setup with The Dark Magicians as well. When going second or at a later stage in the game, feel free to rip a Dark Magic Attack and nuke the backrow to secure the game.


Combos:

The combos are more specifically combinations when it comes to this deck as there isn't really any 1 card combo that will win you the game. Here's a few that are generally solid to aim for:

• Dark Magician of Destruction + Eternal Soul gives you a gamestate where your Fusion is protected as he's treated as Dark Magician.



Possible Modifications:
Though the strategy is very rewarding for mastery over it, it's also pretty easy to get into. Thus it's usability allows a great deal of customizability to cater to most tech choices like Dragonmaids to establish Fusions easier or SPYRAL to do Master Plan setups with Magicians' Souls. Regardless, you can consider things like the Eye of Timaeus (as it isn't a bad choice by any means), Chaos Creator for some pretty crazy combos (especially against opponents who want to banish you out), Magician of Dark Illusion in a more trap-focused build with Mana Dragon Zirnitron, Magician of Chaos & Chaos Form for a potent tag team between the two Rituals that can even access DMtDK if setup properly, and Destined Rivals as a loopable Skill Drain.




Written by Veiss Althen

Edited by WideWalrus

Dark Magician

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