

Stephen
What made you choose your deck? What are some plays your deck can make?
I chose this deck because I didn't want to play Archfiend. I felt that I was most comfortable with this style of deck, and that it had a decent chance against Archfiend.
This deck usually tries to make a Rank 4 on the first turn using a Normal Summon and an extender (such as a Runick) to get some followup or disruption. If it gets access to the Apophis Field Spell the followup goes crazy, and you can make multiple pushes on turn 3. Going 2nd, it's usually going to go for Evilswarm Exciton Knight to try and equalize or Fighting Flame Sword to remove key cards. In an endgame, Radiant Typhoon Krosea looping with Radiant Typhoon Ascendance keeps you going while Anubis the Last Judge turns your MSTs into removal.
What were some tech choices you made? Would you make any changes to the list moving forward?
I played more Effect negation like the Forbidden Quick-Plays and Battlin' Boxing Cross Counter and cut down on Traps because of Archfiend. I'll probably revert this in the future. I also played the Salamandra Equip Spell and Infernoble Knight Turpin for more utility, which performed extremely well. The Black Goat Laughs also overperformed. I'll probably put Lavalval Chain and its targets back in the Main since I missed the followup from the 2nd send.
How did your deck handle the other pilots? Any notable moments?
It did quite well, but was weaker to other decks because I specifically targeted Archfiend. A lot of sets were close because I didn't have as many followup options. Notably, there was a very close 2-1 against Branded and an 0-2 loss to Galaxy of all things.
What cards/decks do you think should see more play in Trinity?
I think the Hecahands cards are very good as an engine, and I think Meluseek will see some play after it becomes Unlimited.
Any plans this summer?
Your mom.

Venom
What made you choose your deck? What are some plays your deck can make?
archfiends were the best deck, and stephen wouldnt play it so i guess i played it before it got nerfed. deck was a pot puri of labrynth and archfiend. set traps grind the opponent and summon a harpies feather duster with 3100 atk and unaffexcted.
What were some tech choices you made? Would you make any changes to the list moving forward?
fiendsmith sequence won all games, should have gone for aa fiensmith strategy instead of labrynth.
How did your deck handle the other pilots? Any notable moments?
besides flame nk and zombies all the other decks pose no real threat.
What cards/decks do you think should see more play in Trinity?
any crd that makes a engine going is good to see play...prefer to ban the payoffs than the engine

Burrito
What made you choose your deck? What are some plays your deck can make?
I decided to play my deck because I’d been experimenting it for a while since the Pumpking support, and with the recent additions of Officiating Reverie and Officiator of Doom Samuel, I decided to take it for a spin. The ideal play I want to make is open a line into Dark Necromancer to end on Vendread Savior and Vendread Revolution to have continued plays for the next turn after setting up my graveyard.
What were some tech choices you made? Would you make any changes to the list moving forward?
The deck was rather streamlined, with the only real tech choices being how I spent points. I chose to run multiples of Gold Sarcophagus and a Pot of Greed since I didn’t need any cards on the Half Point or One Point list, with the additional copies giving me flexibility regardless of whether I was going first or second, with the only change I’d consider making would be to remove Pre-Preparation of Rite, Ravenous Vendread, Shiranui Spiritmaster, Vendread Houndhorde and Pot of Greed, since I could just side most of those cards for specific matchups since they found the least amount of usage.
How did your deck handle the other pilots? Any notable moments?
I finished first overall in Swiss, and it felt quite good into pretty much all matchups. The Archfiend matchup wasn’t as bad as I was led to believe, but the Flame Swordsman Radiant Typhoon matchup was rough since the deck struggles with going first with non-Dark Necromancer hands, as well as well timed interruption at any point since all of my removal is contingent on setup.
What cards/decks do you think should see more play in Trinity?
I personally would love to see someone else try their hand at Fabled, since the deck always was fun in testing and seemed to be just on the cusp of good. That and Maliss, simply because it my favorite deck and would love to see some innovation with it.
Any plans this summer?
*Laughs in having time off in the Summer*
