What made you choose Datastorm for the tournament? What were your tech choices?
I picked ignister because I wanted to play a very resilient deck that could play through hand traps and backrow, that could also close out games quickly.
Would you make any changes to the deck?
I would either cut the deck down to 55 or find a way to add more to the mathmech part of the deck.
How did your tournament experience go? Any notable moments?
Over all my tournament experience went very well. For the first time in trinity history I wasn't effected by the Swiss Curse (The Curse states those who go undefeated in Swiss will lose first round of top cut) and managed to win the whole event. The most notable moments in the tournament would be me game 3 vs Temedun siding in 3T because I was going first and Knew he would be siding in a lot of Hand traps going 2nd, and then proceeding to turn 1 have my Paki eat a veiler, resounding with a 3T to remove the starter from his hand and gain perfect information of His hand that lead me to victory.
Any general thoughts on the tournament, the ban list, or the format in general?
The main thing I hope this banlist addresses would be the splashablity of Despia and Unchain, as well as provide buffs to less notable decks like YZ or Rocks.
Impy
KrasherV
What made you choose Plants for the tournament?
Plants are a pet deck of sorts for me, and I have tried to get them to the top multiple times, failing each time. Until now. My tech choices were a small Traptrix engine (Myrmeleo and Cularia with a few Trap Holes) and Verte+Superpoly. Both engines worked wonders, even if the first purpose of running them was mostly having plant links that were the most generic. The other tech space was the Generaider engine, but it was mostly bad.
Would you make any changes to the deck?
I would cut part of the Generaider engine, but I'm still not sure if I want to keep Hela+Condemned Witch. Harr and Nighogg go for sure. Other than that, I think I'm adding a bigger Traptrix engine, with Gokipole and a few more Trap Holes, since I think Cularia is really strong and can win games on its own.
How did your tournament experience go? Any notable moments?
I think I had a really adaptative deck. Every game felt different, and the deck felt it had tools for everything while being very toolbox-y thanks to Mardel and a lot of revival. One game set I really liked was the one against Sonic, where I think I really started understanding what the deck is capable of.
Any general thoughts on the tournament, the ban list, or the format in general?
I think that for a format that is against burn decks, a lot of burn cards have been relevant this time. I think some hit to those cards are necessary (TAI Strike and Masquerade). And I think Accesscode Talker should go too, since there are some more link 4s that finish the game, but they are easier to play around than this. Dandylion maybe too, since it enables a lot of unfair things. Other than that, I think Unchained and Plunder Patrol need a small hit, but nothing big, since I feel there are a lot of options that can compete against those decks.
What made you choose Despia Trickstar for the tournament? What were your tech choices?
I wanted to play a deck with Protecting Spirit Loagaeth as well as Stained Glass of Light & Dark and Trickstar/Despia are by far the best fairy archetypes available. Also ended up as an excellent deck to try Sauge de Fleur in, who has a very neat synergy with Trickstar Lycoris. I also ran a small Mathmech package of lv4 extenders to make use of spare Candinas or Alubers to make Light Dragon or Geomathmech Magma.
Would you make any changes to the deck?
I threw the deck together pretty hastily the weekend before the YTC started and in the process I cut the high level Despia monsters since I was worried of bricking. In hindsight I would atleast include Dramaturge, just having him as a float option on Despian Quaeritis would have helped me alot. In my more recent builds of the deck I've also included a Neos Fusion package in place of the non-tuner Mathmechs as well as the Future Fusion I somehow forgot to put into this build.
How did your tournament experience go? Any notable moments?
Went 4-1 in swiss before being knocked out in top 4 due to some very silly misplays against KrasherV. Starting out with pendulum when I first joined the format left me with a habit of putting my monsters under the EMZs (as to not screw over potential Lanph/Sky Striker Ace/Gravity Controller arrows) and it keeps getting me in trouble vs Relinquished Anima >:(. My favorite game of the tourney was G1 against Erika in round 3 - I made a very dubious Tornado Dragon pass play going first, and it ended up going perfectly since they had to set 4 and I managed to snipe the one trap they really really needed to deal with Trickstar Lightstage.
Any general thoughts on the tournament, the ban list, or the format in general?
In an ideal world I'd like a massive crackdown on all the 1 card snowbally strategies we have available. Not drawing some kind of effect negation or other way to nip them in the bud makes it very hard to contend with strategies like Altergeist, Trickstar or @Ignister, who can play an entire grindgame off of a single starter card, without playing similiar strategies yourself. Even then alot of games end up decided by the opening hands in a similiar way to the TCG. Whoever gets an inch takes a mile and then proceeds to roll over their opponent with some unfair setup or a sheer volume of advantage.
My wrists stop me from playing and testing as much Trinity as I'd need to get a proper perspective though so maybe I'm just dooming. Player skill is certainly still a decently big factor. Banlist revolutions aside, some concrete changes I'd like to see are some hits to the currently most prominent (or obvious but just unplayed) snowbally and/or unfair strategies as well as some stray floodgates that are actually good. Main suspects include Altergeist, Unchained, Plunder Patroll, @Ignister, and Trickstar. Sky Striker is probably still very strong even sans Widow Anchor. D/D/D could use some adjustments with the coming support, Witchcrafter Haine + Witchcrafter Bystreet is still a pretty bs setup (also lets please not forget Aruru this banlist). Stuff like Floowandereeze, Leo Utopia Ray turbo and Magikey aren't necessarily the strongest strategies due to bricking or frailty concerns but make for the worst kind of games. Reborn back to 0.5. Floodgates I alluded to earlier are Koa'ki Meiru Doom/Drago, Rai-Oh, Amorphages, maybe the Testudo monsters. Been very frustrated with Twin Twisters lately too. It's a great tool for strategies like ritual that folds hard vs backrow but it's an even greater tool for the decks that only need to get a single starter past the backrow to then go ham.
Would also like to see some excessively potent side deck cards like Kongreat or Fairy Wind/Spell Shattering Arrow/Wavering Eyes get some attention.
Temedun
What made you choose Magikey for the tournament? What were your tech choices?
Magikey is fun and busted, you can have a variety of responses to different hands and situation that make the deck fun to play.
Would you make any changes to the deck?
Yes, a lot. I'm still only grazing the full potential of the deck.
How did your tournament experience go? Any notable moments?
Some matches were fun, some weren't.
Any general thoughts on the tournament, the ban list, or the format in general?
AI reborn to 0.5, Twin Twisters to 0.5, and by fair play Magikey World to 0.5.
Delta