What made you choose Fluffals for the tournament? What were your tech choices?
I chose fluffals as my deck choice for the simple fact that I didn’t have another deck ready before this ytc. My tech choices were curse seal of the forbidden spell and alesiter the invoker as well as pinpoint dash. Cursed seal was for all the pendulum deck I might face as well as any deck that like to reuse the same spell like salamangreat with circle and alesiter was to give my fusion a little more atk to defeat my opponents with. Pinpoint dash would either summon the Predaplant chimerafflesia from my extra deck or more likely send it to the grave so in the next stand by phase, i can fetch a fusion spell from deck.
Would you make any changes to the deck?
I would probably get rid of the mistaken accusation and instant fusion in the side since I rarely put them in the main for games 2 or 3 and if i did, they would more then likely be dead.
How did your tournament experience go? Any notable moments?
I felt like i got a smooth road to top cut with the usual brick hand that lost me the game. My finals with the first game taking so long but the second game being so short was funny to me at least.
If you could change the place of any one card on the banlist, whether it's at Half-Point, One-Point, or Banned, what card would that be?
I would say that angel statue-azurune should be brought off the list and probably have pot of prosperity to one point.
Sonic21
Folo
Of course you were playing Pendulums, but were there any new tech choices you were trying out?
Compared to last time I was no on ninaruru since I realised she's pretty stupid in any spellcaster deck, was just not used to being mostly spellcaster last time. Anyway she bricked me like once, but for the most part it was a decent 1-off. I came back onto a few striker cards cause I was like hey, I need some deck filler and I thought quickplay spells are a pretty good option for deckfiller, but there was not that much thought in it. Anyway two new engines: first the 4 card dino engine that can potentially get me a dolkka, the lance is there just cause it's a vanilla and that's okay, also a high scale to search. Overall I sort of doubt the engines optimality cause I rarely ever get out dolkka, but it's one of my best first turn options if I get it. Other engine is actors, the 1 garnet is annoying but nsing an actor with a brick is p much a delayed unbrick due to madonna so that's nice, it's also an alternative for getting bad scales out of scale zone that is not named sky iris or psorc, the effects on most of the actors I ended up running are really decent and like the only thing really holding the engine back is the necessary garnet, but it's one of those things where I don't really have any options if I want to add more cards for duelist alliances and such. I also maindecked wavering this time, now from memory maindeck wavering has been awful, but this time it actually worked out really well surprisingly and I definitely think I will main it going forward, I probably like it a lot more now cause scale manipulation is much harder with no metalfoes. Next for extra deck I tried starving venom but that was bad, majester was sort of okay but didn't really come up much, the real new champion in the extra deck this time was evilswarm nightmare, since I figured out that's actually a really strong t1 disruption option if you open harmo or something, it is usually better than just timestar passing, though you end up losing harder to mind control and such ofc, definite staple now I think.
Would you make any changes to the deck?
Yeah the striker spells actually ended up sucking badly, need to cut those and replace them with some more genericy removal or something. Abyss actors are good, but with the extra garnet I am sort of doubting serziel, as the bricks really do show, so I might have to figure out an alternative for that, maybe just more dark r4 options, though I would like a set rotation target somehow. Next dinosaurs, like dolkka is good but honestly I did not manage to get it out much, I doubt that less than I doubt serz, but I might end up cutting that. Issue is I think it is probably still better than endymion now and I don't want to reduce my decksize Starving venom need to go, majester can probably go as well, extra deck really needs a unicorn, cause I realised i'm sort of lacking non destruction removal.
How did your tournament experience go? Any notable moments?
I had some nice plays against iceberg, so that was a really fun match, maybe it just felt fun cause i'm good at mirror though, but opening badly in finals was really annoying. I suppose it's sonics revenge for the over 2 hour long match we had in swiss where sonic just drew pend hate and no engine, that was also pretty fun imo, not crazy, but passing some turns for once was quite nice, though my lack of non destruction removal really showed in the fluffal matchup overall.
If you could change the place of any one card on the banlist, whether it's at Half-Point, One-Point, or Banned, what card would that be?
I already said it last time, I think some of the tribrigades are probably fine at 1-point, maybe not the better ones, but those deserve to be looked at.
What made you choose Spellbook Casters for the tournament? What were your tech choices?
I just liked Endymion. I like their gimmick of using the Pend mechanic more for their Spell attribute instead of actually Pend Summoning too often.
Would you make any changes to the deck?
Holy hell definitely. This list was terrrrrrrrible, it had too many dead cards for engines, not enough interaction, and simply relied too much on cards like Servant for any plays. In my newer build I had decided to toss in more Striker stuff as it both thins my deck quite easily and provides easy Spell access in an offensive way.
How did your tournament experience go? Any notable moments?
It went quite smoothly, I learned how to play a deck that was not Paleo and it was a blast, few misplays here and there (a lot of salt agaisnt Sonic), and definitely made me think how much I can improve
If you could change the place of any one card on the banlist, whether it's at Half-Point, One-Point, or Banned, what card would that be?
Lastly, maybe put a half-point or full on Shipyaard, Plunders are incredibly good at grinding and putting large bodies on field for free and with Ravenwing in the fray, it only adds to the decks already incredible power.
Kd
What made you choose Unchained Plunder Heroes for the tournament? What were your tech choices?
I played Plunder Patroll because its a fun advantage based deck and one of the strongest decks in the format with no hits on the banlist. I had the insane tech choice of one copy of witchcrafter geni witch i forgot to take out of the list and didn't realize until round 1 but i'm going to pretend it was all to say that i topped with witchcrafter.
Would you make any changes to the deck?
Going further I would consider taking out the hero and evil eye engines. The plunder and unchained engines worked by far better for me and while the other engines worked very well when they went off they felt way too bricky and died to too much stuff.
How did your tournament experience go? Any notable moments?
The tournament went pretty well and I had a lot of interesting matchups. I ended up winning 3 matches going from 4 to 5 to 730 in the morning, then lost right away when I played sonic at a normal time.
If you could change the place of any one card on the banlist, whether it's at Half-Point, One-Point, or Banned, what card would that be?
I would change pot of prosperity from .5 to 1p in trinity going 6 deep is arguably stronger than pot of greed and at this point the semi-limited list sort of feels like pot of prosperity plus one free half point.
Sparky