What made you choose your deck? What are some plays your deck can make?
Cuz I like plants. And also I wanted to try Traptrix with the new cards. Glamour+any Lv4 into Strenna is a really strong T1 play that can set up 2 monster negates+recursion.
What were some tech choices you made? Would you make any changes to the list moving forward?
I played a Verte+Super Poly package, since Petal alone can make it live if it's summoned at the end of the opponents turn. I want to rework the points, as I think I should be playing at least 2 Glamour. Also, Mardel bricked more than helped, so I'll probably cut that too.
How did your deck handle the other pilots? Any notable moments?
It's a really reactive deck that can snowball out of nowhere, so usually if they didnt stop me early, I would setup an advantage engine and drown them in interaction. I think the best part was when I summoned Retaliating "C" against impy, and while it didn't have an instant impact, it stopped a lot of the recursion and I ended up winning by out-resourcing them due to that.
What monster would you make an archetype out of?
Sauravis, The Ancient and Ascended. I like the Handtrap-ritual theme, and while Nekroz are something similar, I think they could make a cool archetype around Sauravis that felt unique.
What was the best movie you've ever watched and why?
>Movies
Gross
KrasherV
Impy
What made you choose your deck? What are some plays your deck can make?
I wanted to play a newer deck that wasn't just another chaos ruler mill pile. The main goal of my deck is to use Chariot Carrie to get my GP engine started and use Punk to disrupt the opponent while building towards Amazing Dragon and Pin Baller to close out games
What were some tech choices you made? Would you make any changes to the list moving forward?
The biggest tech card I include was Book of Moon. It allowed me to blank multiple traps throughout the event and play around the downside of the GP extra deck monsters having to return to the ED at the end of the turn. Changes I would make would be to cut Forbidden Chalice and play Droplet instead to have a better going 2nd pool of cards
How did your deck handle the other pilots? Any notable moments?
My deck overall was the most explosive of the event. The raw advantage it provided made multiple of my opponents to scope turn 3 after Chariot Carrie resolved. Most notable moment of the event was when i used Book to blank a bottomless trap hole on Chariot that led to me winning the game.
What monster would you make an archetype out of?
If I could pick any monster to make an archetype out of, it would be my favorite Normal Monster "Flame Champion". I would go about tying together all the crappy lv5+ pyro Normal monsters like "Mr. Volcano" and "Twin-Headed Fire Dragon" into 1 archetype that supports either pyro monsters or bad statted normal monsters in general
What was the best movie you've ever watched and why?
The best movie I've ever watched was "Lilo & Stitch". Amazing characterization, Outstanding Soundtrack, and a Story that emotionally destroys me every time
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Sonic
What made you choose your deck? What are some plays your deck can make?
I’ve been working on this fusion pile for ages, and now that Guiding Quem the Virtuous is here I thought that it had enough punch to be worth playing in tournament. I really enjoy how Trinity’s highlander rule allows for hybrid decks like this to not only exist but to actually be optimal. You can use a lot of creativity to try to find synergies from across many different fusion archetypes.
The main idea at work here is using Scatter Fusion to send Gem-Knight Quartz and Despian Tragedy to make Gem-Knight Lady Rose Diamond. Then, Tragedy searches for Quem, which can be normal summoned to send Albion the Shrouded Dragon. This is a ton of set up and advantage for just one card. In all, the deck is extremely explosive and can gain absurd advantage if it opens Instant Fusion or Branded Lost.
What were some tech choices you made? Would you make any changes to the list moving forward?
This whole deck is very unlike other fusion piles that I’ve seen played and has a lot of tech choices. I’ll just run through a few. The Thunder Dragons are nice for LIGHT material for the Despia fusions and El Shaddoll Construct. Honest protects Guiding Quem, Cartesia, Ecclesia, which ends up making it live very often (Honest and Dark Honest are in general underplayed cards here, I think). The Runick Spells are a nice way to trigger Guiding Quem the Virtuous during the opponent’s turn. Treacherous Trap Hole works well since both of the necessary traps for the deck banish themselves from the GY, and you can’t play a full staple trap lineup without bricking.
How did your deck handle the other pilots? Any notable moments?
I didn’t draw very well this tournament, but with explosive fusion decks like this they’re inherently a bit all or nothing. This deck wins or loses to itself with a much higher frequency than other Trinity decks.
What monster would you make an archetype out of?
I think that it would be really cool if Konami made an archetype around the old vanilla monster “Noble Knight Artorigus” from Galactic Overlord. You could easily make a whole archetype based around the Knights of the Round Table, and maybe even add in the knights from the Matter of France. Maybe they could be based around equip cards?
What was the best movie you've ever watched and why?
Burning (2018)
Walrus